The Package
THE PACKAGE
You come home to find an unmarked package at your door. No return address. No postage. Just your name, written in careful, deliberate handwriting.
Inside: a photograph from your childhood. You're standing in front of your grandmother's house—the one that burned down years ago under suspicious circumstances. But you're not alone in the photo. Someone stands behind you, their hand on your shoulder.
Their face has been violently scratched out.
On the back, a note: "You remember. Don't you?"
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THE PACKAGE is a psychological mystery told through Twine, where your choices shape not just the ending, but your understanding of what really happened that summer.
FEATURES:
→ 10+ distinct endings based on your choices
→ Multiple investigation paths: go it alone, call the police, bring in a trusted friend
→ Noir-inspired atmospheric styling
→ 20-30 minutes per playthrough
→ Secrets that change on replay
CONTENT WARNINGS:
→ Themes of surveillance and conspiracy
→ Implied violence and death
→ Psychological tension and paranoia
→ Family trauma and memory loss
Will you burn the evidence and move on with your life? Will you expose the truth no matter the cost? Will you trust the mysterious messenger who keeps texting you—or are they leading you into a trap?
Some packages should never be opened.
But once you know they exist, can you really walk away?
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Perfect for fans of: Twin Peaks, The Twilight Zone, found footage horror, conspiracy thrillers, and narrative games like Her Story and Telling Lies.
Play time: 20-30 minutes per run | Multiple endings encourage replay
Made with Twine (SugarCube) | Free to play
| Published | 29 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Jgesq |
| Genre | Interactive Fiction |
| Tags | browser-game, conspiracy, investigation, Multiple Endings, Mystery, Noir, Psychological Horror, Text based, Thriller, Twine |






Comments
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Really liked this, pulled you in slowly, nicely. Choices were varied but reasonable, you could express what kind of character you wanted to be.
As the kinda player that doesn't replay to find all the endings, but rather likes having choices so i can express my ideas, it was more like five minutes long, but honestly that's kind of exactly what I wanted. Nice work.
Thanks. I wanted to make a story that could be quickly finished if need be. I hate long puzzle games and stories myself. I saw this as an IF Flash. 👍