Magick Shadows I: Hollywood
A downloadable game
MS1: HOLLYWOOD (1947) - FREE
🎞️ MAGICK SHADOWS: HOLLYWOOD
Some films should never be screened.
Hollywood, 1947. You're a film scholar who's discovered something the studios don't want you to know. Those German Expressionist silent films from the 1920s? The ones with the impossible shadows and angles that make your eyes hurt? They're not just art. They're dangerous.
You are the Watcher. Your job is to find these cursed films before anyone else views them. Track them through noir Los Angeles, from studio archives to private collectors to basement screenings in Bunker Hill. Every film you hunt has real occult power. Shadow possession. Silent voices. Memory theft. The kind of things that don't just scare you, they change you.
Here's the problem: you have to watch these films to understand them. And every viewing corrupts you. Mark corruption on your character sheet. At corruption seven, you die. No saves, no exceptions. The question isn't whether you can stop the films. It's what you'll become while trying.
🎲 Solo journaling RPG - no GM needed
📄 2-page tri-fold - print and play in minutes
⏱️ 1-2 hour sessions - perfect for an evening
🎞️ 1,728 unique film combinations in MS1 alone
💀 Permanent corruption system - death at 7
🎬 Part 1 of 6-game series (1939-1983)
This is a solo journaling RPG. You roll 2d6 to generate cursed films, hunt them through 1947 Hollywood, journal about what you find, and choose their fate. Destroy the film and lose the knowledge forever? Hide it in your archive and risk it escaping? Use its power and become what you're fighting? Every choice has consequences.
The game fits on a tri-fold brochure. Print it, fold it, play it. You need two dice, a pen, and journaling paper. Sessions last one to two hours. Play a single hunt or string several together into a campaign. The corruption accumulates. The films keep coming. The archive grows.
This is Book One of a six-game series spanning 1939 to 1983. Each game is standalone, but if you play them in order, your corruption carries forward, and your choices echo through decades. Hollywood is where it begins. You're 27 years old, idealistic, and about to learn what hunting cursed films costs.
The game is completely free. No strings, no pay what you want minimum, just free. If you like it and want to continue the Watcher's story through the Cold War, counterculture, grindhouse era, and beyond, the other five games are available for three dollars each or ten dollars for the complete series.
What you get: The tri-fold game, a universal character sheet that works for all six games, and a quick reference guide with all the core mechanics on one page.
Perfect for: Solo RPG players, film noir fans, people who think Cabinet of Caligari is genuinely unsettling, anyone who wants a game about moral compromise and transformation, players looking for a gateway into the series.
Start your hunt. Track the films. Mark the corruption. Choose their fate.
The Watcher's mission begins here.
| Updated | 17 days ago |
| Published | 25 days ago |
| Status | Released |
| Category | Physical game |
| Author | Jgesq |
| Tags | 1940s, Atmospheric, Horror, investigation, journaling, Narrative, Noir, occult, Print & Play, Solo RPG |
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Install instructions
The entire game fits on one page. No flipping through books or PDFs, no endless searching for rules. It's a tri-fold brochure you can print at home, fold up, and keep beside you while you play. Professional pamphlet format that looks gorgeous on paper and functions perfectly at the table.
Inside you'll find rich procedural generation tables. Twelve cursed films with twelve different occult powers. Dozens of atmospheric locations specific to each era. Roll 2d6 and generate a unique hunt every time. The combinations create hundreds of possible scenarios.
Sessions last one to two hours, perfect for solo gaming when you have an evening free. Not a massive time investment, just focused atmospheric play. Hunt one film and call it done, or string several hunts together into a longer campaign. Your choice.
The corruption mechanics track your character's transformation over time. Every film you view marks corruption on your sheet. The number goes up, never down. At corruption seven you die. It's that simple and that brutal. Watch what you become as the mission costs you piece by piece.
Every roll uses success with cost mechanics. You succeed at finding the film but someone saw you. You escape the collector but lose a resource. You understand the film's power but mark corruption. Twelve means clean success. Seven to eleven means success with consequences. Two to six means failure and things get worse. No easy wins, no perfect outcomes, just hard choices and mounting costs.
Campaign ready structure means you can play multiple hunts and explore long term corruption. Track how your character changes across sessions. Watch resources deplete, contacts die, attention escalate, corruption accumulate. Or play one hunt and stop. Both approaches work.
This is solo journaling RPG design at its most focused. One page, rich content, atmospheric setting, brutal mechanics, meaningful choices, and the space to journal your character's descent into whatever they're becoming.
Development log
- MS Open Access Now Available - All Games FREE17 days ago
- The Complete Series Is Here. Let's Talk About What That Means.19 days ago
- Magick Shadows: How Big Is This Thing, Actually?21 days ago
- V2 Update21 days ago
- HTML In Browser Play Now Available23 days ago
- 50+ Downloads, 0 Ratings - I Need Your Help!23 days ago
- Thank You - Please review24 days ago
- Magick Shadows v3.1 - The Saga Expands24 days ago


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