Contact Trace
Every jurisdiction has an owner now. Every death has a price tag before it has a cause.
Rook is a skin job — a synthetic contractor, indentured to Halcyon Vance, the corporation that owns the streets he investigates. His latest case: a maintenance tech, dead of "equipment malfunction, possible sabotage" — a category chosen for cost, not accuracy. He starts pulling the thread. More bodies turn up. A pattern starts to close in.
He is not ahead of it. He never was.
Contact Trace is a short, dialogue-driven investigation about corporate indifference, synthetic minds, and the difference between solving a case and being used to solve one. Point, click, and listen closely — the horror here isn't blood. It's the pause before someone finishes a sentence.
What to expect:
- A single, focused investigation across eleven chapters
- Branching dialogue that shapes how things happen, not what happens
- A flat, liability-driven corporate-noir voice throughout
- Dread through small wrongness rather than combat or gore
Playtime: roughly 20–30 minutes Content notes: thematic death (non-graphic), corporate/institutional menace, brief references to violence against a human victim, no explicit gore or sexual content
Credits
Written, designed, and directed by Julian Grant
Built with Kiosune Studio by MelloStudios — a no-code pixel-art visual novel engine. Character art built with the Kiosune Character Creator v2 (Neon Cyberpunk style).
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Jgesq |
| Genre | Visual Novel, Interactive Fiction |
| Tags | athmospheric, Cyberpunk, Dark, Horror, Mystery, Noir, Sci-fi |





Comments
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Awesome job! Love the Blade Runner vibes, excellent use of the game engine. Keep up the great work - can't wait to see what you make next.