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Blank Generation

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Devlog

  • Three Sessions with Sara Reyes - A Case Study in How Burnout Actually Works​
    January 10, 2026 by Jgesq
    OVERVIEW I just played three sessions of Blank Generation as a player controlling Sara Reyes, a performance artist in 1978 NYC. Sara started full of energy and ended at 6/6 Burnout facing an impossibl... Continue reading
  • I Played My Own Game About Burnout and Actually Burned Out
    January 05, 2026 by Jgesq#burn_out, #loss, #learning, #cost
    There’s a difference between designing a game and playing a game. I’ve known that intellectually for years. But I didn’t really understand it until last week when I sat down and played Blank Gen... Continue reading
  • Making Games About Scenes That Don’t Exist Anymore
    January 03, 2026 by Jgesq
    https://substack.com/inbox/post/183295736?utm_medium=ios&triedRedirect=true There’s this thing that happens with underground art scenes. They burn bright, they change culture, they create the sounds... Continue reading
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