This game was inspired by the New York Times article "For Many Jan. 6 Rioters, a Pardon From Trump Wasn't Enough" (published January 5, 2026).
After playtesting, one player reflected: "I slipped deeper and deeper into radicalization due to helplessness. My thoughts ignored the facts—the actual truth—in favor of my feelings. Despite losing everything, I was still convinced of my moral superiority and could not see what my actions cost me."
That gap between experiencing radicalization (in-character) and analyzing it (as a player) is what makes games powerful educational tools.
For players: What did you take away from playing? What surprised you about the mechanics?
If you found this educational, please rate it! Reviews help other educators and players find this resource.
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I remember you that the world's standard for paper size is "A4", and not "Letter" format.
Sorry i don't have "Letter" paper in my house (as the other 90% of the world's population).
Creator here! 👋
This game was inspired by the New York Times article "For Many Jan. 6 Rioters, a Pardon From Trump Wasn't Enough" (published January 5, 2026).
After playtesting, one player reflected: "I slipped deeper and deeper into radicalization due to helplessness. My thoughts ignored the facts—the actual truth—in favor of my feelings. Despite losing everything, I was still convinced of my moral superiority and could not see what my actions cost me."
That gap between experiencing radicalization (in-character) and analyzing it (as a player) is what makes games powerful educational tools.
For players: What did you take away from playing? What surprised you about the mechanics?
If you found this educational, please rate it! Reviews help other educators and players find this resource.